Hi All,
We have been working diligently on updating the rules based on the playtest as well as finalizing the remaining elements of the system. As of today we have published everything except:
Land Plots - Expect this system to be completed by the end of January
Traps - Somehow this got overlooked, we will have this done by the end of January as well
As always, please post rules questions to the Rules Forum, and remember one question per post to make curating questions easier.
Wounds & Healing
Treat Wound effect changed, clarified healing from Treat Wounds. This has had a trickle-down effect on a number of skills noted below. This change should help streamline the healing system as well as provide a synergy between the major healing skills so that having healers of multiple types adds value.
Skill: Artificing
Skill is live. The list of items is a starting list, there are many formula to be discovered in game.
Skill: Mad Science
Skill is live. The list of items is a starting list, there are many blueprints to be discovered in game.
Attributes:
Cognition - Clarified the Flash of Brilliance ability
Stamina - Updated "Ain’t got time to bleed" due to changes with the Treat Wound effect
Effect: Accelerate Healing
Has been removed from the game, replace with Treat Wound by Accelerate Healing
Effect: Arcane
Modifier added to effects list. Effect cannot be stopped by protectives or defenses
Effect: Bolts
We received some feedback from the playtest that "Bolt" was mistaken for "Hold". Currently we intend to keep the Bolt effect and believe that this issue will be reduced from exposure of play. In most cases when calling a Hold, it should be HOOOOOOOLD. You should never throw a Lightning BOOOOOOOLT to prevent confusion 😉
Effect: Brief Duration
Brief Duration is 10 seconds, if no duration is used in the tagline it is assumed to be Brief.
Effect: Charm
Attacks by the charmer will not cancel a Charm effect, however the target should react appropriately to the person attacking them. How would you act if your best friend tried to hit you with an axe?
Effect: Circles
Clarified effect
Effect: Feint
New effect added to the effects list
Effect: Sanctuary
Added to effects list
Effect: Triggered
Added to effects list
Effect: Walls
Clarified effect
Effect: Weaken
Changed to Knockdown to make the effect more clear
Gear: Locks
Locks come with 4 keys, additional keys cost $10 per
Added basic substances to satisfy Hankerin'
Gear: Safes
Clarified rules in Gear and General Rules Boxes & Safes
Added to general rules about Boxes and Safes to the chapter Buildings, Locks, & Traps
General Rules: Harvest Skills
Added a chapter covering Harvesting and Arcane Components
Skill: Charmin
During Group Performances the Reset Deed effect will reset the other Performer’s deeds, but not your own.
Skill: Doctorin
Updated due to changes with the Treat Wound effect
Skill: Gadgeteerin’
Updated effects for gauntlet, baton & vest. Removed requirement for cables for a number of schematics due to safety concerns.
Skill: Mixin
Updated due to changes with the Treat Wound effect. Removed Ignore Wound effect. Minor modifications to other recipes.
Skill: Mysticism – All
Endless Bolts moved deeper into the various mystic paths.
All Mysticisms will include an in-game verbal:
- Manteia - I call upon Luck and Fate,
- Way of the Wheel - I call upon the Manitou,
- Theurgy - I call upon the Unnamed,
- Sorcery - I call upon the Underworld,
- Church of the Deliverer benedictions already have an in-game verbal. These are based upon the individual benediction. We hope to have these completed by the end of January.
Skill: Mysticism - Church of the Deliverer
Clarified how Benedictions are delivered.
Updated healing due to changes with the Treat Wound effect
We are still working on the individual Benedictions as well as the Church philosophy.
Skill: Mysticism – Sorcery
Added Focused Bolt effect at level 2. Moved Empowered Bolt to level 4
Skill: Mysticism - Theurgy & Manteia
Overcasting Sanity or Luck through a backlash Disrupts the caster for 1 hour
Skill: Mysticism - Way of the Wheel
Added Focused Bolt effect at level 2. Moved Empowered Bolt to level 4
Clarified how Grit works for Wheel, modified Favor Costs for Grit
Perks
Now that the core system is complete, we will begin updating these. Keep an eye out over the next few weeks!
Land Plots
We intend to have this system full fleshed out and published by the end of January.
We will be doing a general State of the Game update later this week.
Thanks!
Calamity Staff